Every constructed building bestows a buff or another bonus, and can be upgraded as you play. The graveyard consists of a number of structures that can be constructed by assigning a minion to them. There are more systems in Iratus than I was expecting, but none of them are overly complicated. In Iratus: Lord of the Dead you engage in turn-based combat, carving your way upwards, while building a base down below. In fact, aside from the lingering threat of difficulty spikes, Iratus: Lord of the Dead can feel manageable if played smartly-and not so much at the mercy of a random number generator as similar roguelikes-though luck certainly plays a factor. It doesn’t mean resources are abundant, but it doesn’t have the same feeling of hopelessness that permeates Darkest Dungeon. But unlike Darkest Dungeon, where every party member is vital, Iratus: Lord of the Dead allows you to create an entire army of undead to send against your enemies. Iratus: Lord of the Dead looks and feels like Darkest Dungeon in a lot of ways. Meanwhile, you will be constructing an underground lair to support your push to the surface. Your goal as Iratus is to fight your way through five subterranean areas, full of a diverse range of foes that will try to keep your evil at bay. Iratus was imprisoned for a thousand years until a group of hapless miners uncovered his tomb and gave their bodies in service of his undead army–unwillingly, of course. In Iratus: Lord of the Dead you play as the titular necromancer. You don’t have to worry about your characters going insane, either-but as necromancer Iratus, you can command your minions to drain the sanity of your enemies as you fight your way to the surface while rebuilding your undead empire. Instead of playing as a group of adventurers at the mercy of terrible creatures, you get to play as the terrible creatures. It takes Darkest Dungeon’s formula and flips it on its head. Released last year, I completely missed rogue-lite role-playing game Iratus: Lord of the Dead. I don’t think I’ve come close to getting quite the same evil thrill I had with the original Dungeon Keeper until I played Iratus: Wrath of the Necromancer. It flipped the script on dungeon crawling games in an extremely satisfying way. In it, you play as an evil overlord directing your minions to build underground lairs with traps set to kill interloping do-gooders. I think my first experience with playing as “the big bad” was 1997’s Dungeon Keeper.
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